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Thursday, February 7, 2008

“The Game Design of Art”

Well, since I seem to go to quite a few seminars, and then proceed to completely forget everything, I thought they’d make good blog-ables.

I just got back from a very interesting presentation by Jason Rohrer entitled “The Game Design of Art”. The presentation was primarily a discussion of the use of games for artistic expression. Jason started out by talking about what made movies unique and then went on to discuss that because games have one thing movies don’t (game play), they may have an advantage in expressing some ideas.

Over the course of the presentation, he mentioned a few games that fell into the genre of art games, including (The Marraige, Braid, Super Columbine Massacre RPG!, and his own game: Passage).  Each had different things that caused it to be classified as an “art game” (from the overall metaphor of The Marraige to the underlying message of Super Columbine Massacre RPG!).

After the presentation, I, of course, download and played his most recent game (Passage) which has a very powerful multi-leveled metaphoric structure (at least that’s the way I saw it). I highly recommend giving it a chance. It may not have fancy graphics, or amazing controls, but it’s a very simple way of expressing a powerful message.

If anyone knows of other games in the genre, I’d love some links.

posted by Zach at 10:26 pm  

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